Star Wars: Commander – Like Clash of Clans But Better
Yeah, I said it. There have been a lot of Clash of Clans knock-offs that have been completely forgettable and the mighty entry in the RTS arena from Supercell has been nearly unstoppable. Why does everyone keep trying to copy it, only to fail miserably?
And Star Wars games don’t exactly have a stellar reputation. So many have been disappointments.
So I had very low expectations when installing Star Wars: Commander on my iPad. I had heard that it was just Clash of Clans dressed up in the Star Wars mythology, and to some extent that’s very true. But the game designers did a great job of improving on the overall gameplay and added a lot of elements that are missing from CoC.
Here’s what I like: the single-player experience, introduced through missions that are organized via chapters, is very enjoyable. There are also time-limited campaigns that give you access to special units. The first one is called the Dandoran Conflict and it’s very challenging to complete.
Here’s what I don’t like: too much emphasis on paid currency. I understand the need to make money, but the pressure to pay up is unbearable at points. I think it will annoy players, who will quickly abandon the game for less aggressive alternatives.
There’s a lot going on in the game. I suggest brushing up on some Star Wars Commander cheats to get the most out of the game without having to shell out money.